What Cyan learned in taking FMV-rich Obduction from 2D into VR

Cyan Inc’s 2016 game Obduction is a funny fusion of old and new, a spiritual successor to the ‘90s hit Myst that populates a modern 3D adventure game with retro-future elements like fuzzy, live-action holograms.

During development, Cyan decided to take that fusion one step further and try to design the game so that it would also work well in VR. At VRDC Fall 2017 in San Francisco today, Cyan software engineer Hannah Gamiel gave an interesting talk about what the team learned in the process — and how other devs can make use of those learnings.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Speaker Q&A: Adam Orth discusses the importance of creating believable VR spaces

Adam Orth is the Creative Strategist at First Contact Entertainment and will be at VRDC 2017 to present the talk “Use Your Illusion: Creating Immersive Virtual Reality Worldsalongside Chris Pruett of Oculus VR, Will Smith of FOO show, and Dirk Van Welden of Space Pirate Trainer. The talk will discuss the importance of creating believable and immersive VR worlds through 4 unique experience lenses, products and platforms. Here, Orth gives us information about himself and how to effectively create an immersive space inside VR.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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