Speaker Q&A: Adam Orth discusses the importance of creating believable VR spaces

Adam Orth is the Creative Strategist at First Contact Entertainment and will be at VRDC 2017 to present the talk “Use Your Illusion: Creating Immersive Virtual Reality Worldsalongside Chris Pruett of Oculus VR, Will Smith of FOO show, and Dirk Van Welden of Space Pirate Trainer. The talk will discuss the importance of creating believable and immersive VR worlds through 4 unique experience lenses, products and platforms. Here, Orth gives us information about himself and how to effectively create an immersive space inside VR.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Mike McTyre discusses the development of VR title Raw Data

Alex Silkin and Mike McTyre (CTO/Co-Founder and Design Director of Survios, respectively) will be at VRDC Fall 2017 to present their talk VR Game Development: Dev Hacks and New Analytics from ‘Raw Data’, which will discuss the practical lessons learned from building Raw Data. Here, Mike gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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VRDC Sponsor Highlight: Microsoft, Oculus and more!

Sponsors for VRDC Fall 2017 gain face to face exposure with designers, programmers, business professionals, producers, artists, and others involved in the development of virtual and augmented reality in many different types of applications and marketplaces.

VRDC Fall 2017 is made possible by the generous support of our sponsors, and today we’d like to to highlight a few of the cutting-edge tech companies who have already signed on to sponsor the show.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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VRDC adds Fallout 4 VR, DOOM VFR demos in HTC VIVE Pavilion

Good news, VR enthusiasts: HTC VIVE will showcase Fallout 4 VR and Doom VFR playable demos at VRDC Fall 2017 next week, September 21-22 in San Francisco as part of its exhibit area.

The HTC VIVE Partner Pavilion is a newly confirmed part of the event which will be showing off the VR arcade platform manager Viveport Arcade and horror action game HordeZ, in addition to its partnership with Bethesda/id Software to showcase Fallout 4 VR and DOOM VFR.

Book your ticket now to attend VRDC Fall 2017 and visit the HTC VIVE Partner Pavilion, meet top tier AR and VR creators, and attend 50 sessions led by AR and VR experts covering games & entertainment, brand experiences, and innovative use cases across industries.
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See the future of VR applications with these sponsored sessions at VRDC Fall 2017!

Today, VRDC Fall 2017 organizers want to highlight some great sponsored sessions you can take part in during the show. One of the key missions for VRDC is bringing attendees together with industry leaders who have achieved success in the VR/AR/MR industries.

To that end, organizers are keen to highlight sponsored sessions that aim to deliver practical learnings gleaned from those who have been there and done that.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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See how interactive agencies are using VR at VRDC Fall 2017!

Virtual Reality Developers Conference organizers are highlighting a series of VRDC Fall 2017 talks for attendees who may have missed out on the initial announcements.

There are lots of interesting sessions taking place this year, so we’ve put together a list of great talks under the Brand Experience Track which showcase how marketers and interactive agencies are using VR/AR to create unique and memorable brand experiences.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you won’t want to miss these panels!

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Richard Ludlow discusses producing audio for interactive VR experiences

Richard Ludlow is the Audio Director at Hexany Audio, and will be at VRDC 2017 to present his talk Crafting Immersive Audio Experiences in VR.

The talk aims educate and empower VR developers by exploring advanced immersion techniques with regards to audio. Here, Ludlow gives us some information about himself and the broader VR market.  

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Come see the innovative ways VR is being utilized at VRDC Fall 2017!

Virtual Reality Developers Conference organizers are highlighting a series of VRDC Fall 2017 talks for attendees who may have missed out on the initial announcements.

There are lots of interesting sessions taking place this year, so we’ve put together a list of great talks under the Innovation Track which showcase how VR/AR is being used in a variety of groundbreaking ways.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you won’t want to miss these panels!

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Come see how VR is being used in inventive ways during VRDC Fall 2017

VRDC Fall 2017 is coming up, and we’ve put together a series of schedules for attendees who might need a little inspiration trying to decide how to divide their time. With so many fantastic sessions to pick from, we understand that it can be hard to choose which ones to attend!

Our goal with these schedules is to provide a template attendees can look to as they structure their own agenda, one that highlights some talks that cater to specific interests.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Apple shows off the iPhone’s ARKit in action with The Machines

After describing the recently unveiled iPhone 8 as the first smartphone designed for AR, Apple demonstrated exactly how its ARKit and Metal 2 API can open the door for developers looking to build an AR game for iOS.

Apple says the next generation of iDevices have been custom tuned for AR, with cameras, gyroscopes, and accelerometers created to handle motion tracking, even in low-light.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

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