Speaker Q&A: Nathaniel Guy discusses how NASA has utilized MR

Nat Guy is Lead Interface Developer at NASA Jet Propulsion Laboratory and will be at VRDC Fall 2017 to present the talk “Mixed Reality for Space Exploration”, which will discuss how virtual and mixed reality are currently being used to deal with problems encountered in space exploration. Here, Guy gives us some information about himself and how NASA has utilized MR.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Speaker Q&A: Mahdi Azmandian on the science and engineering of redirected walking in VR

Mahdi Azmandian is a Ph.D. candidate at the University of Southern California and will be at VRDC 2017 to present his talk The Science and Engineering of Redirected Walking, which will cover what redirected walking is and how it’s deployed in practice. Here, Azmandian gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Speaker Q&A: Patrick Walker provides insight on the consumer VR industry

Vice President of Insights and Analytics at EEDAR Patrick Walker will be at VRDC 2017 to present his talk Data and Insight in the VR Market 2017, where data and insights from the first two years of commercial VR will be shared. Here, Walker gives us some information about himself and the future of consumer VR.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Speaker Q&A: Aruna Inversin and the VR Filmmaking behind ‘NBA VR’

Creative Director and VFX Supervisor of VR/AR at Digital Domain Aruna Inversin will be at VRDC 2017 to present his talk ‘NBA VR’: Putting Fans Courtside with NBA Legends with Virtual Reality, which will showcase the VR filmmaking breakthroughs behind the ‘NBA VR’ app. Here, Inversin gives us some information about himself and the broader VR market.  

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.
Continue reading

Speaker Q&A: Zach Pinner and how VR is being used for pharmaceutical drug discovery

Zach Pinner is an Innovation Specialist at Merck and will be at VRDC 2017 to present his talk Immersive Tech in Merck Labs, which will discuss how immersive technology has successfully found a way into the historically slow-moving pharmaceutical industry. Here, Zach gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Speaker Q&A: Rob Jagnow on designing positive social VR experiences

 

Rob Jagnow is a Software Engineer at Google and will be at VRDC 2017 to present the talk Building VR Communities: Asymmetry, Asynchrony, and Abuse alongside Cy Wise of Owlchemy Labs and Daniel Citron of Daydream. The talk will discuss findings from dozens of social interaction tests that highlight best practices in an effort to foster an open dialogue.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Exhibitor Q&A: Mike Booth of Facebook Spaces discusses the future of social VR

Facebook Spaces is currently in Beta, but the application boasts a new way for people to interact with each other through VR. Described as a virtual environment designed to facilitate a more immersive way to spend time with friends, Facebook Spaces allows virtual avatars to draw 3D objects with virtual markers, video call your friends outside of VR, and transport you to different places.

Mike Booth leads the Facebook Spaces team and will be attending VRDC Fall 2017. He’s scheduled to give the talk Creating Social Experiences in VR. Here, Booth discusses the work he does and what the future of VR looks like for Facebook.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

Continue reading

Speaker Q&A: John Austin on building MR experiences embedded in the real world

John Austin is a designer and programmer at A Stranger Gravity and will be at VRDC 2017 to present his talk Grounded Mixed Reality: Avoiding the Sticker Effect, which will discuss the creation of “grounded” mixed reality experience. Here, Austin gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Speaker Q&A: Noah Falstein on how understanding the brain can make VR better

President of The Inspiracy Noah Falstein will be at VRDC 2017 to present his talk A Game Designer’s Overview of the Neuroscience of VR, which will discuss what modern neuroscience can provide for VR. Here, Falstein gives us some information about himself and how neuroscience can help us make better VR titles.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Speaker Q&A: Serafina Pechan discusses how to successfully demo VR experiences

Co-Founder & Designer at Alkaline Games Serafina Pechan will be at VRDC 2017 to present her talk Avoiding Demo Nightmares: Did You Just Reach Down My Blouse?, which will discuss how to apply best practices when giving an in-person VR/AR demo. Here, Pechan discusses her experience with presenting VR demos.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading