Attendee Spotlight: Melissa Isom, VR/AR biz-dev consultant with the Quebec government

VRDC 2017 isn’t just about the speakers — it’s also about networking with your peers and making meaningful connections that can further your respective businesses, and the immersive computing industry at large.

Melissa Isom works as a business development consultant for the Quebec government. Here, she explains her role in the industry, and who she hopes to connect with at VRDC 2017.

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HTC is creating a standalone VR headset for the Chinese market

HTC is creating a new standalone Vive VR headset specifically for the Chinese market.

The company broke the news at the ChinaJoy conference in Shanghai, and confirmed the headset will utilize Viveport — HTC’s own virtual reality storefront — as its official content platform.

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EA CEO: We can and will do VR, but ‘AR is more interesting’

During a conference call with investors today Electronic Arts chief Andrew Wilson spoke to the state of the company’s virtual- and augmented-reality endeavors, which have so far amounted to producing a brief VR scenario for its 2015 release Star Wars Battlefront.

Notably, Wilson stated that while EA’s Frostbite engine is capable of doing VR and the company is looking at making more VR games, it sees the VR market as being something of a slow burn.

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Oculus predicts Standalone VR will take 2 years to match the Rift

 

During an interview with Wearable, Vice President of Content at Oculus Jason Rubin predicted that standalone VR headsets wouldn’t be able to match the technical capability and power that the Rift provides.

Rubin estimated 2 years before standalone VR will catch up, citing the technological requirements for VR headsets to run smoothly on a desktop (powerful graphics card, multiple fans, battery size) outweighing the specifications of what standalone VR is currently capable of.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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Daydream Labs experiments with teaching skills in VR

Daydream Labs recently experimented with teaching skills in VR using a training prototype that asked users to slip on a headset and learn to make coffee using an espresso machine.

Software Engineer at Google VR Ian MacGillivray espressed in a blog post that while people learned faster and better inside of VR as opposed to individuals who were trained by watching YouTube tutorials, using coffee for the experiment may have bean a mistake.

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Speaker Q&A: Jennifer Hazel on utilizing VR during exposure therapy

Jennifer Hazel is a medical doctor specializing in psychiatry who founded the CheckPoint Organization and will be at VRDC 2017 to present her talk Virtual Reality for Treatment of Phobias, which will discuss current understanding of what makes a VR experience effective for phobia treatment from a psychological, physiological and technical point of view. Here, Hazel gives us some information about herself and her work.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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VR/AR tracking dev Leap Motion secures $50M investment

 

Leap Motion, the company best known for its suite of hardware and software for tracking hand movement in virtual spaces, has closed out a round of Series C funding and obtained an additional $50 million in the process.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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Oculus + Touch bundle gets permanent price cut

Earlier this week, Oculus temporarily slashed the price of the Oculus + Touch bundle to $399, and now the company has pledged to introduce a permanent price cut after the six-week offer has ended.

Going forward, the virtual reality outfit will be making a similar package available for $499, meaning even those who miss out on the “Summer of Rift” sale will be able to grab a Rift on the cheap.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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Speaker Q&A: Trevor Blom on the development of Arizona Sunshine

Trevor Blom is lead programmer at Vertigo Games and will be at VRDC 2017 to present his talk Looking Back at the Development of ‘Arizona Sunshine’ and ‘Skyworld’, which will discuss the development of both games for VR using Unity. Here, Blom gives us some information about himself and his work.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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