Oculus Rift and Gear VR now offer refunds for apps and games

As of today, the Oculus Rift and Gear VR offer players refunds for ‘most apps’ on each platform.

Oculus says players can request a refund for any reason and, as long as the request is issued within a set amount of time, the refund will be processed automatically.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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AMC partners with Dreamscape Immersive to bring VR into theaters

AMC Entertainment has announced a partnership with the Los Angeles based startup Dreamscape Immersive that will bring VR to its theaters starting in 2018.

The $20 million investment by AMC will be used to bring up to six Dreamscape Immersive VR centers to the United States and United Kingdom.

Some of these VR sites will be built within existing AMC locations, while others will be standalone instillations. The plan is to utilize open floor plans in its theaters, each offering 16 feet by 16 feet of walkable space surrounded by railing.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Sony ‘not comfortable’ leading the VR charge, wants more competition

Sony Interactive Entertainment boss Andrew House wants to see more competition in the virtual reality sector, and says he’s uncomfortable with Sony being the market leader.

Speaking to Reuters, House suggested the virtual reality industry will struggle to win the hearts and minds of consumers unless its key players can level the playing field.

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VR is an effective tool for exposure therapy & phobia treatment

VR may still be considered a new technology but its practical applications beyond entertainment is evident through innovative, therapeutic VR applications that have been around for years. What is the current climate of VR in phobia treatment, and how does VR treatment work?

During VRDC 2017 in San Francisco today, executive director of Checkpoints Organisation and Doctor Jennifer Hazel answered these questions and more during a discussion that covered what makes a VR experience effective for phobia treatment from a psychological, physiological, and technical point of view.  

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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How presence in VR is beneficial for human research

VR has many practical uses outside the sphere games and entertainment. The multiple applications where the technology can be utilized leaves a lot of room for innovation. With that, it comes as no surprise that VR has been used by researchers interested in using the tech to gain insight into human cognition.

During VRDC 2017 in San Francisco today, head of virtual reality and game design at IBM Research Aldis Sipolins lead a discussion about what VR means for human research, and how game design overlaps with experimental design.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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The world is the genre: How devs can make more meaningful VR/MR games

Where do we go from here? It was a common topic of conversation at VRDC Fall 2017 in San Francisco this week, as developers and other industry types try to suss out what the future holds for virtual- and augmented-reality experiences.

XEODesign chief and game designer Nicole Lazzaro tackled the topic in a talk at the show about what the future looks like for mixed-reality, outlining a number of possible futures and walking devs through what they can expect to do to get there.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Viveport gifting devs 100% of revenue made over the holidays

HTC plans to mark the one-year anniversary of its Viveport virtual reality platform by letting developers keep 100 percent of revenue made from sales during the holidays.

More specifically, Viveport will be foregoing its platform fees from October through to the end of the year, allowing devs to take home every single penny.

To further commemorate the occasion, Vive is also rolling out a host of new platform features like the Scene SDK, which lets developers create immersive VR previews and skyboxes that can be streamed dynamically to viewers to boost engagement.

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What Cyan learned in taking FMV-rich Obduction from 2D into VR

Cyan Inc’s 2016 game Obduction is a funny fusion of old and new, a spiritual successor to the ‘90s hit Myst that populates a modern 3D adventure game with retro-future elements like fuzzy, live-action holograms.

During development, Cyan decided to take that fusion one step further and try to design the game so that it would also work well in VR. At VRDC Fall 2017 in San Francisco today, Cyan software engineer Hannah Gamiel gave an interesting talk about what the team learned in the process — and how other devs can make use of those learnings.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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How medical care benefits from VR/AR and virtual humans

VR/AR is utilized in professions outside the realm of games and entertainment and offer unique capabilities for health related research and treatment, especially with the introduction of virtual humans as beneficial assets in the medical field.

During VRDC 2017 in San Francisco today, Director of Research and Development Integration at USC Institute for Creative Technologies Arno Hartholt lead a discussion about immersive medical care to an audience of curious minds interested in the innovative ways VR/AR is being used today.

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How neuroscience can pave the way for VR’s future

For Noah Falstein, the future of virtual reality depends not only on understanding the technology and the market, but understanding the fundamental underpinnings of the human brain.

“It’s like you’re going through a mountain pass,” he said at VRDC 2017 in San Francisco today, speaking to an audience made up of game developers as well as people in other industries.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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