Oculus links VR to Facebook with 3D posts

Revealed in an blog posted earlier in the week, Oculus has announced new ways in which social VR can be shared and experienced through connecting with Facebook with 3D posts, which will allow users to post 3D objects from the Oculus medium to Facebook as fully intractable objects.

As well as sharing content from Facebook Spaces, the new 3D media type can be engaged with through desktops and mobile phones as well.

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Oculus releases Rift dev kit schematics under open-source license

Oculus is hosting its Oculus Connect dev conference this week, and to warm up the company today released the technical specs for its second Rift dev kit under an open-source license.

Since the company did the same thing for the first Rift dev kit last year, this now means that VR-curious devs can dig into the technical details of how the company worked its way through the Rift DK1 and the DK2.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

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Samsung Gear VR app Relumino aids the visually impaired

Relumino is a visual aid app available to Samsung Gear VR users with low vision. Working in conjunction with the rear camera on Samsung Galaxy smart phones, the VR application takes images captured and makes them visually-impaired friendly.

The app features different modes to cater to the needs of the user. Regular mode works by making the environment clear instead of blurry, while Color Invert mode displays text in high contrast so that reading is easier.

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Oculus predicts Standalone VR will take 2 years to match the Rift

 

During an interview with Wearable, Vice President of Content at Oculus Jason Rubin predicted that standalone VR headsets wouldn’t be able to match the technical capability and power that the Rift provides.

Rubin estimated 2 years before standalone VR will catch up, citing the technological requirements for VR headsets to run smoothly on a desktop (powerful graphics card, multiple fans, battery size) outweighing the specifications of what standalone VR is currently capable of.

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Oculus + Touch bundle gets permanent price cut

Earlier this week, Oculus temporarily slashed the price of the Oculus + Touch bundle to $399, and now the company has pledged to introduce a permanent price cut after the six-week offer has ended.

Going forward, the virtual reality outfit will be making a similar package available for $499, meaning even those who miss out on the “Summer of Rift” sale will be able to grab a Rift on the cheap.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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Oculus slashes Rift price for second time this year

Oculus is cutting the price of its Rift virtual reality headset for six weeks, marking the second significant price reduction this year.

That means developers and consumers can grab a bundle that includes an Oculus Rift headset, two sensors, an Xbox One wireless controller, two Oculus Touch controllers, a Rock Band guitar connector, and a remote for $399, down about $200 from its normal price tag.

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Oculus unveils new research on focal surface displays

Oculus Research is to present a paper on focal surface displays during the annual SIGGRAPH Conference in Los Angeles from July 30th to August 3rd.

The paper highlights the groundbreaking research conducted by Oculus Research Scientists Nathan Matsuda, Alexander Fix, and Douglas Lanman, who recently had their work accepted by SIGGRAPH.

A preview of the work provided by Oculus Research shares the team’s innovative research on focal surface displays, which has potentially far reaching implications for improved visual fidelity in VR.

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