Sony vet Phil Harrison invests in ex-Sony London chief’s new VR startup

Dream Reality Interactive, the virtual reality studio founded by the former head of Sony London Studio, Dave Ranyard, has completed its first funding round.

Veteran game industry exec and former president of Sony Worldwide Studios, Phil Harrison, was one of the first people to invest in the company, which also caught the eye of advertising and digital design outfit, Mother.

Join experts behind innovative VR, AR, and mixed reality technologies at VRDC Fall 2017. Learn more and register today.

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Survey: Nearly 80% of VR/AR/MR devs are making games

This month Virtual Reality Developers Conference officials released the second annual VRDC VR/AR Innovation Report, a cornucopia of insights from professionals involved in the development of virtual, augmented and mixed reality experiences.

If you’re working in VR/AR/MR (or just thinking about making the jump) this report offers you some useful perspective on the rapidly-expanding, diverse and hard-to-measure VR/AR/MR industry – from sustainability of the market, to practical challenges, platform popularity, funding and more!

For more information and to download the report, download it for free here!

To give you a taste of what’s inside the full report, today we’d like to take the liberty of highlighting an especially striking finding about how big of a role game development plays in the burgeoning VR/AR/MR industry.

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15 VR, AR, and video game startups join MIT’s Play Labs summer tech accelerator

MIT has revealed the first round of VR ,AR, and video game-minded startups set to participate in its Play Labs tech accelerator this summer.

The program itself aims to jumpstart companies that use what MIT describes as ‘playful technology’ across a slew of industries, including in eSports and video game spheres.

For some developers, accelerators and incubators like the MIT Play Labs can be a useful way to gain access to beneficial funding and mentorship.

Join experts behind innovative VR, AR, and mixed reality technologies at VRDC Fall 2017. Learn more and register today.

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Augmented reality startup CastAR has closed its doors

 

Augmented reality startup CastAR, which was founded by former Valve employees Jeri Ellsworth and Rick Johnson, has shut down.

According to a report from Polygon, the company has laid off the majority of its staff, pulled down the shutters on internal studio Eat Sleep Play, and closed its doors for good.

Polygon says former staffers reached out to confirm the news, and claims a small number of employees were retained to work on selling CastAR’s existing tech.

Join experts behind innovative VR, AR, and mixed reality technologies at VRDC Fall 2017. Learn more and register today.

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Survey: 31% of VR/AR devs are working on a platform exclusive

Last week organizers of the Virtual Reality Developers Conference released the second annual VRDC VR/AR Innovation Report, a smorgasbord of insights from professionals involved in the development of virtual, augmented and mixed reality experiences.

If you’re working in VR or thinking about making the jump, this report offers you some useful perspective on the rapidly-expanding, diverse and hard-to-measure VR/AR/MR industry – from sustainability of the market, to practical challenges, platform popularity, funding and more!

For more information and to download the report, download it for free here!

This year’s report comes in advance of the next highly anticipated standalone VRDC event, VRDC Fall 2017, which will take place in San Francisco from September 21-22, 2017 and will bring together creators of immersive experiences of all kinds—including games, entertainment, brand experience, healthcare, training, design, and more.

As an example of what you’ll get in the full report, today we’d like to highlight a particularly notable finding regarding how many developers are working on platform-exclusive VR or AR projects.

The answer, according to our results, is about a third — roughly 31 percent of survey respondents said their next project would be released exclusively on a single VR/AR/MR platform.

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YouTube announces VR180 format for traditional video makers

YouTube announced at VidCon that it would be supporting a new format for traditional video makers called “VR180”, which focuses on displaying stereoscopic video in 180 degrees.

Working alongside Google Daydream’s team, YouTube said VR180 is meant to provide a more accessible option for traditional video makers who want to transition into VR. The new format doesn’t require prohibitively expensive equipment, but allows for high quality 180-degree VR video.

Join experts behind innovative VR, AR, and mixed reality technologies at VRDC Fall 2017. Learn more and register today.

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It’s a me, M-AR-io recreated in AR

Developer Abhishek Singh recreated a life-size Super Mario Bros. level for Microsoft’s Hololens, and took to New York’s Central Park dressed as the plumber himself in order to test out how the 2D platformer fared in AR.

The experience was filmed entirely in HoloLens without any post-production and uploaded to YouTube, where unsuspecting citizens walked by as Singh stomped on Goombas.

Join experts behind innovative VR, AR, and mixed reality technologies at VRDC Fall 2017. Learn more and register today.

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Valve reveals SteamVR Knuckles controllers in new setup guide

Initially displayed during the company’s Steam Dev Days conference last October, Valve has released a guide detailing the specs of the new SteamVR Knuckles motion controllers.

The blog post features a color-coded button map of the controllers along with a reference as to where the users fingers should be placed while the device is being held. The diagram shows the controllers having multiple sensors that will allow for basic five-finger tracking, which current Vive motion controllers lack.

Join experts behind innovative VR, AR, and mixed reality technologies at VRDC Fall 2017. Learn more and register today.

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New VRDC VR/AR Innovation Report reveals the HTC Vive is devs’ top target

Today the UBM Game Network, organizer of the Game Developers Conference and the Virtual Reality Developers Conference, is proud to present the second annual VRDC VR/AR Innovation Report!

It’s packed with insight gleaned from surveying over 600 professionals involved in the development of virtual/augmented/mixed reality experiences, and offers an exclusive glimpse into the VR/AR/MR industry — from platform preferences, to market challenges, platform availability, funding and more.

For more information and to download the report, download it for free here!

As the world of VR, AR, and MR expands, UBM Game Network continues its work of providing industry professionals with opportunities to learn from each other and maintain their place on the cutting edge.

To that end, VRDC Fall 2017 will take place in San Francisco from September 21-22, 2017 and will bring together creators of immersive experiences of all kinds—including games, entertainment, brand experience, healthcare, training, design, and more.

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IDC data predicts 100 million VR units to ship by 2021

According to recent forecast data conducted by the International Data Corporation, the amount of VR and AR shipped worldwide is said to increase from 10 million units in 2016 to about 100 million units by 2021.

The study also points out that while VR headsets have led much of the device volume to date, VR headsets powered by smartphones (“screenless viewers”) have been leading the charge because of their lower cost.

Share best practices, demo new technology, and grow your expertise at VRDC Fall 2017. Register today.

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