Discover how to design positive interactions in social VR at VRDC Fall 2017

With the appeal of social VR applications in the industry, Virtual Reality Developers Conference organizers are highlighting a VRDC Fall 2017 panel dedicated to presenting the best practices for designing the most positive possible interactions in social VR in a way that mitigates abusive scenarios.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep an eye on this panel to gain insight into the fascinating past of VR, and learn about the trends that will shape its future.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Facebook and Supercell team up to bring Clash of Clans Builder into AR

To commemorate the 5 year anniversary of Clash of Clans, Facebook and Supercell have collaborated to bring game character the Builder into AR using Facebook’s AR studio.

Using the Facebook camera players can put themselves into the perspective of the Builder and have his features superimposed over theirs, or switch views to place the character in the real world no matter the location.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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HTC is creating a standalone VR headset for the Chinese market

HTC is creating a new standalone Vive VR headset specifically for the Chinese market.

The company broke the news at the ChinaJoy conference in Shanghai, and confirmed the headset will utilize Viveport — HTC’s own virtual reality storefront — as its official content platform.

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EA CEO: We can and will do VR, but ‘AR is more interesting’

During a conference call with investors today Electronic Arts chief Andrew Wilson spoke to the state of the company’s virtual- and augmented-reality endeavors, which have so far amounted to producing a brief VR scenario for its 2015 release Star Wars Battlefront.

Notably, Wilson stated that while EA’s Frostbite engine is capable of doing VR and the company is looking at making more VR games, it sees the VR market as being something of a slow burn.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

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iOS tool ARKit lights a creative spARk in creators

Apple has introduced the new tool ARKit which will be launching officially with iOS 11 in the fall. ARKit creates an augmented reality experience using visual intertial odometry (VIO) to track the world in conjunction with camera sensor and core motion data.

With ARKit, iOS 11 devices can analyze the environment within camera view and detects horizontal planes in the area (like tables or floors) and can track and place objects on smaller feature points as well.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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Oculus predicts Standalone VR will take 2 years to match the Rift

 

During an interview with Wearable, Vice President of Content at Oculus Jason Rubin predicted that standalone VR headsets wouldn’t be able to match the technical capability and power that the Rift provides.

Rubin estimated 2 years before standalone VR will catch up, citing the technological requirements for VR headsets to run smoothly on a desktop (powerful graphics card, multiple fans, battery size) outweighing the specifications of what standalone VR is currently capable of.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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AR game restrictions ruled unconstitutional by district judge

A Wisconsin ordinance decreeing that augmented reality developers must get special permits if their apps encourage play in county parks has been ruled unconstitutional by a district judge.

It’s a notable decision that could affect how augmented reality game devs operate and design games in the long-term.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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Daydream Labs experiments with teaching skills in VR

Daydream Labs recently experimented with teaching skills in VR using a training prototype that asked users to slip on a headset and learn to make coffee using an espresso machine.

Software Engineer at Google VR Ian MacGillivray espressed in a blog post that while people learned faster and better inside of VR as opposed to individuals who were trained by watching YouTube tutorials, using coffee for the experiment may have bean a mistake.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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Google Glass is back, but this time it’s eyeing up the workplace

Over two years after the project was shelved due to privacy and safety concerns, Google Glass has been revived and repurposed specifically for the workplace.

The new version of Google’s high-tech wearable has been christened Glass Enterprise Edition, and will be sold directly to businesses keen to equip workers with a hands-free workplace assistant.

Even though Glass is now targeting the business sector, Google hasn’t nixed the idea of Glass making an eventual return to the consumer market.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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