Mixed-reality startup Magic Leap secures $502M in funding

Mixed-reality startup Magic Leap has secured $502 million in Series D equity funding. The round was led by new Singapore-based investor Temasek, and means the company has raised almost $2 billion to date.

Magic Leap has spent most of its time working behind closed doors, but that hasn’t stopped investors from splashing the cash.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here!

Continue reading

Steam VR developers are now able to use Microsoft Mixed Reality platforms

During a press event held in San Francisco, Microsoft announced that their Mixed Reality platform will now be open to SteamVR developers. This means that developers have access to the previews program, which is intended to help them test their games.

This new partnership means that Windows users will be able to download and play the same VR titles from Steam that are available on the HTC Vive and Oculus Rift.

Couldn’t make it to VRDC Fall 2017? Catch up on Gamasutra’s coverage of the show here! Continue reading

See the future of VR applications with these sponsored sessions at VRDC Fall 2017!

Today, VRDC Fall 2017 organizers want to highlight some great sponsored sessions you can take part in during the show. One of the key missions for VRDC is bringing attendees together with industry leaders who have achieved success in the VR/AR/MR industries.

To that end, organizers are keen to highlight sponsored sessions that aim to deliver practical learnings gleaned from those who have been there and done that.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Learn how to develop immersive MR experiences using Microsoft HoloLens at VRDC Fall 2017

 Virtual Reality Developers Conference organizers are highlighting a VRDC Fall 2017 panel deconstructing the creation of branded content using Microsoft HoloLens for the app Flight Deck, a Red Bull Air Race MR experience.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep an eye on this panel.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Speaker Q&A: Nathaniel Guy discusses how NASA has utilized MR

Nat Guy is Lead Interface Developer at NASA Jet Propulsion Laboratory and will be at VRDC Fall 2017 to present the talk “Mixed Reality for Space Exploration”, which will discuss how virtual and mixed reality are currently being used to deal with problems encountered in space exploration. Here, Guy gives us some information about himself and how NASA has utilized MR.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Speaker Q&A: John Austin on building MR experiences embedded in the real world

John Austin is a designer and programmer at A Stranger Gravity and will be at VRDC 2017 to present his talk Grounded Mixed Reality: Avoiding the Sticker Effect, which will discuss the creation of “grounded” mixed reality experience. Here, Austin gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

Continue reading

Survey: 77% of devs believe AR/MR will be more popular than VR, long-term

Last week the organizers of the Virtual Reality Developers Conference debuted the second annual VRDC VR/AR Innovation Report, which is jam-packed with insights from 600+ professionals involved in the development of virtual, augmented and mixed reality experiences.

If you’re working in VR/AR/MR (or just thinking about making the jump) this report offers you some useful perspective on the rapidly-expanding, diverse and hard-to-measure VR/AR/MR industry – from sustainability of the market, to practical challenges, platform popularity, funding and more!

For more information and to download the report, download it for free here!

Today we’d like to highlight an especially interesting bit of data gleaned from our survey in order to give you a better sense of what’s contained in the full report.

Continue reading

Survey: Nearly 80% of VR/AR/MR devs are making games

This month Virtual Reality Developers Conference officials released the second annual VRDC VR/AR Innovation Report, a cornucopia of insights from professionals involved in the development of virtual, augmented and mixed reality experiences.

If you’re working in VR/AR/MR (or just thinking about making the jump) this report offers you some useful perspective on the rapidly-expanding, diverse and hard-to-measure VR/AR/MR industry – from sustainability of the market, to practical challenges, platform popularity, funding and more!

For more information and to download the report, download it for free here!

To give you a taste of what’s inside the full report, today we’d like to take the liberty of highlighting an especially striking finding about how big of a role game development plays in the burgeoning VR/AR/MR industry.

Continue reading