How presence in VR is beneficial for human research

VR has many practical uses outside the sphere games and entertainment. The multiple applications where the technology can be utilized leaves a lot of room for innovation. With that, it comes as no surprise that VR has been used by researchers interested in using the tech to gain insight into human cognition.

During VRDC 2017 in San Francisco today, head of virtual reality and game design at IBM Research Aldis Sipolins lead a discussion about what VR means for human research, and how game design overlaps with experimental design.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Come see how VR is being used in inventive ways during VRDC Fall 2017

VRDC Fall 2017 is coming up, and we’ve put together a series of schedules for attendees who might need a little inspiration trying to decide how to divide their time. With so many fantastic sessions to pick from, we understand that it can be hard to choose which ones to attend!

Our goal with these schedules is to provide a template attendees can look to as they structure their own agenda, one that highlights some talks that cater to specific interests.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Learn how engineers are utilizing VR in their field at VRDC Fall 2017

Virtual Reality Developers Conference organizers are highlighting a series of VRDC Fall 2017 panels which discuss cases for applying VR/AR/MR to engineering a product, whether it be a machine, building or pharmaceutical drugs.

These sessions are part of the conference’s Innovation track of talks, which encompasses experts from around the world sharing insight into how virtual- and augmented-reality technologies have the power to positively influence nearly all aspects of our lives.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep an eye on these panels!

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Learn VR/AR best practices with these sponsored sessions at VRDC Fall 2017

Virtual Reality Developers Conference officials are intent on putting together a fantastic VRDC Fall 2017 event. Today they want to highlight some great sponsored sessions you can take part in during the show — which is happening September 21-22 at a bigger, better venue in San Francisco!

One of the key missions for VRDC is bringing attendees together with industry leaders who have achieved success in the VR/AR/MR industries. To that end, organizers are keen to highlight sponsored VRDC Fall 2017 sessions that aim to deliver practical learnings gleaned from those who have been there and done that.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Learn about how the Google Daydream Controller was designed at VRDC Fall 2017!

Virtual Reality Developers Conference organizers are highlighting a VRDC Fall 2017 panel which will discuss how developers can design intuitive and positive interactions with 3DoF motion controllers.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep an eye on this panel!

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Nathaniel Guy discusses how NASA has utilized MR

Nat Guy is Lead Interface Developer at NASA Jet Propulsion Laboratory and will be at VRDC Fall 2017 to present the talk “Mixed Reality for Space Exploration”, which will discuss how virtual and mixed reality are currently being used to deal with problems encountered in space exploration. Here, Guy gives us some information about himself and how NASA has utilized MR.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: John Austin on building MR experiences embedded in the real world

John Austin is a designer and programmer at A Stranger Gravity and will be at VRDC 2017 to present his talk Grounded Mixed Reality: Avoiding the Sticker Effect, which will discuss the creation of “grounded” mixed reality experience. Here, Austin gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Aldis Sipolins of IBM Research

Head of Virtual Reality and Game Design at IBM Research Aldis Sipolins will be at VRDC 2017 to present his talk Why Virtual Reality and Machine Learning are Good for Science, which will give us a first look at cutting-edge research using machine learning to enhance memory in VR. Here, Sipolins gives us some information about himself and what VR means for human research.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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