Speaker Q&A: Mahdi Azmandian on the science and engineering of redirected walking in VR

Mahdi Azmandian is a Ph.D. candidate at the University of Southern California and will be at VRDC 2017 to present his talk The Science and Engineering of Redirected Walking, which will cover what redirected walking is and how it’s deployed in practice. Here, Azmandian gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Rob Jagnow on designing positive social VR experiences

 

Rob Jagnow is a Software Engineer at Google and will be at VRDC 2017 to present the talk Building VR Communities: Asymmetry, Asynchrony, and Abuse alongside Cy Wise of Owlchemy Labs and Daniel Citron of Daydream. The talk will discuss findings from dozens of social interaction tests that highlight best practices in an effort to foster an open dialogue.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: John Austin on building MR experiences embedded in the real world

John Austin is a designer and programmer at A Stranger Gravity and will be at VRDC 2017 to present his talk Grounded Mixed Reality: Avoiding the Sticker Effect, which will discuss the creation of “grounded” mixed reality experience. Here, Austin gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Noah Falstein on how understanding the brain can make VR better

President of The Inspiracy Noah Falstein will be at VRDC 2017 to present his talk A Game Designer’s Overview of the Neuroscience of VR, which will discuss what modern neuroscience can provide for VR. Here, Falstein gives us some information about himself and how neuroscience can help us make better VR titles.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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