The VRDC Fall 2017 conference is happening next month (September 21-22) so now is the perfect time for attendees to hammer out their schedules in order to ensure they make the most of their time at the conference.
For an easier planning process, onference officials encourage you to take advantage of the free VRDC Fall 2017 Session Scheduler to plan out which talks you’d like to attend and ensure you don’t miss anything the show has to offer.
(And if you haven’t signed up yet, don’t worry — there’s still time to register for a pass at a cheaper rate than you’ll pay at the door!)
So for example, you could put a pin in the “Looking Back at the VR Development of ‘Arizona Sunshine‘ and ‘Skyworld‘” talk, from Vertigo Games lead programmer Trevor Blom.
Both games have been early standout hits, so you’ll want to come hear about the incredible journey which was the development of Arizona through Unity, VR, CPU and GPU optimizations, all while maintaining that target of hitting 90fps and making an immersive and realistic game in the process.
You could also schedule time to see XEODesign president Nicole Lazzaro’s talk on “‘Matrix’ vs. Pokemon Go: The Mixed Reality Battle for the Holodeck“, which will break down 3 potential future MR scenarios to illustrate 5 core MR design techniques.
Lazzaro will draw on her 20+ years of interactive experience design as she dives deep into the design requirements for compelling MR that takes advantage of virtual world overlays, depth maps of existing terrain, NPC and object interaction, and character customization. If you have any interest in creating effective, impactful mixed-reality games and experiences, don’t miss it!
Since tickets sold out for the first three VRDC events, VRDC Fall 2017 will offer more sessions and move to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.