Facebook and Supercell team up to bring Clash of Clans Builder into AR

To commemorate the 5 year anniversary of Clash of Clans, Facebook and Supercell have collaborated to bring game character the Builder into AR using Facebook’s AR studio.

Using the Facebook camera players can put themselves into the perspective of the Builder and have his features superimposed over theirs, or switch views to place the character in the real world no matter the location.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Hear about the history of VR and where it’s headed at VRDC Fall 2017

With the rising popularity of VR applications across all industries, Virtual Reality Developers Conference organizers are highlighting a VRDC Fall 2017 panel focused on the history of VR and its future.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep an eye on this panel to gain insight into the fascinating past of VR, and learn about the trends that will shape its future.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Mahdi Azmandian on the science and engineering of redirected walking in VR

Mahdi Azmandian is a Ph.D. candidate at the University of Southern California and will be at VRDC 2017 to present his talk The Science and Engineering of Redirected Walking, which will cover what redirected walking is and how it’s deployed in practice. Here, Azmandian gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Patrick Walker provides insight on the consumer VR industry

Vice President of Insights and Analytics at EEDAR Patrick Walker will be at VRDC 2017 to present his talk Data and Insight in the VR Market 2017, where data and insights from the first two years of commercial VR will be shared. Here, Walker gives us some information about himself and the future of consumer VR.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Aruna Inversin and the VR Filmmaking behind ‘NBA VR’

Creative Director and VFX Supervisor of VR/AR at Digital Domain Aruna Inversin will be at VRDC 2017 to present his talk ‘NBA VR’: Putting Fans Courtside with NBA Legends with Virtual Reality, which will showcase the VR filmmaking breakthroughs behind the ‘NBA VR’ app. Here, Inversin gives us some information about himself and the broader VR market.  

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.
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Speaker Q&A: Zach Pinner and how VR is being used for pharmaceutical drug discovery

Zach Pinner is an Innovation Specialist at Merck and will be at VRDC 2017 to present his talk Immersive Tech in Merck Labs, which will discuss how immersive technology has successfully found a way into the historically slow-moving pharmaceutical industry. Here, Zach gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Rob Jagnow on designing positive social VR experiences

 

Rob Jagnow is a Software Engineer at Google and will be at VRDC 2017 to present the talk Building VR Communities: Asymmetry, Asynchrony, and Abuse alongside Cy Wise of Owlchemy Labs and Daniel Citron of Daydream. The talk will discuss findings from dozens of social interaction tests that highlight best practices in an effort to foster an open dialogue.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Learn about the value and future of VR/AR standards at VRDC Fall 2017

With so many new and exciting VR and AR technologies on the market, Virtual Reality Developers Conference organizers believe it’s important to get the word out about a smart VRDC Fall 2017 panel focused on the future of VR/AR standards in the industry.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep tabs on this panel because one of the greatest threats to the long-term health of VR and AR is fragmentation and the lack of easily understandable, implementable standards.

In their panel discussion on “OpenXR News: Converging on a Widely Accepted VR API Standard“, OpenXR working group experts from Epic, Google, Sensics and Valve will provide new updates on the goals, content and status of this critical standards effort, which was launched by the Khronos Group earlier this year.

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Exhibitor Q&A: Mike Booth of Facebook Spaces discusses the future of social VR

Facebook Spaces is currently in Beta, but the application boasts a new way for people to interact with each other through VR. Described as a virtual environment designed to facilitate a more immersive way to spend time with friends, Facebook Spaces allows virtual avatars to draw 3D objects with virtual markers, video call your friends outside of VR, and transport you to different places.

Mike Booth leads the Facebook Spaces team and will be attending VRDC Fall 2017. He’s scheduled to give the talk Creating Social Experiences in VR. Here, Booth discusses the work he does and what the future of VR looks like for Facebook.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

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At VRDC Fall 2017, learn about cutting-edge social VR work and tech

As Virtual Reality Developers Conference organizers put the finishing touches on a great VRDC Fall 2017 event (happening September 21-22 at a bigger, better venue in San Francisco), they want to make sure you don’t miss out on some of the great social VR talks happening at the show!

One of VRDC’s many goals is to give attendees opportunities to learn from experts breaking ground on the frontier of VR/AR/MR social experiences. These new technologies can open up whole new realms of human interaction, and at VRDC Fall 2017 you’ll hear from some of the foremost pioneers in the field.

That’s why behavioral scientist and researcher Jessica Outlaw will be giving an important talk about social VR titled “Road to Art3mis: Women’s First-Time Experiences in Social VR.” Outlaw’s talks is based on her recruitment of 20 women (all first-timers to VR) to use different social VR platforms. Using observation, and pre- and post-interview questions, she will report the findings of this testing and offer attendees insight into how the data might be applied to create more inclusive VR experiences.

Outlaw aims to discuss how the participant’s expectations about VR influenced their experience, how they approached social interactions, and their perceptions about the potential of the technology. Attend her talk to learn all the specific findings from this study — and get tips on running your own research in the future!

Organizers are also excited to welcome Mike Booth, who currently works on social VR at Facebook and has a long career in games (founding Turtle Rock Studios and working at companies like Valve, Electronic Arts and Blizzard), to deliver a cutting-edge talk on what it takes to build an immersive social experience in VR.

Booth’s talk, “Creating Social Experiences in VR“, will be part of VRDC Fall 2017’s Innovation track of talks, which are all about how pioneers are breaking new ground in VR, AR, and mixed-reality experience design. Booth now leads a team of people who are exploring and building the future of social interation in VR, and his talk will be packed with their lessons learned.

And in “Building VR Communities: Asymmetry, Asynchrony, and Abuse” a panel of experts (Google’s Rob Jagnow and Daniel Citron, along with Owlchemy Labs’ Cy Wise) will discuss findings from dozens of VR social interaction tests and highlight their own hard-learned best practices in an effort to foster an open dialogue about the nuances of this new space.

The idea is that by considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, developers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.

And of course, VRDC Fall 2017 organizers look forward to announcing many more talks for the event in the weeks to come. Don’t forget to register early at a discounted rate!

Since tickets sold out for the first three VRDC events, VRDC Fall 2017 will offer more sessions and move to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.

For more information on VRDC Fall 2017, visit the show’s official website and subscribe to regular updates via Twitter and Facebook.