Attendee Spotlight: Melissa Isom, VR/AR biz-dev consultant with the Quebec government

VRDC 2017 isn’t just about the speakers — it’s also about networking with your peers and making meaningful connections that can further your respective businesses, and the immersive computing industry at large.

Melissa Isom works as a business development consultant for the Quebec government. Here, she explains her role in the industry, and who she hopes to connect with at VRDC 2017.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

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Unreal Engine 4.17 debuts with experimental support for Apple’s ARKit

Devs curious about augmented reality games and experiences should note that Epic updated its Unreal Engine to 4.17 today, and nestled in the list of additions is experimental support for Apple’s new ARKit tech.

This is a big deal if you’re at all interested in making an AR game for mobile devices, since ARKit works with all modern iOS devices running iOS 11 or later.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017 next month.  Register now!

When Apple debuted ARKit at its dev conference this summer, it made games a centerpiece, bringing up a pair of staffers from the new AR division of WingNut (a company founded by film director Peter Jackson) to showcase a game demo they’d built using UE4.

Of course, ARKit is currently out in beta form ahead of a full release later this year, which is why the latest UE4 update tags its ARKit support as experimental; in the update notes, Epic states it wants “developers to play around with the new feature set before the official support arrives from Apple in iOS 11 later this year.”

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At VRDC Fall 2017, see how the Rick & Morty VR experience was made!

Good news today if you’re a fan of Justin Roiland and Dan Harmon’s show “Rick & Morty” or virtual reality: Virtual Reality Developers Conference officials are proud to host a talk at VRDC Fall 2017 that’s all about how Owlchemy Labs made Rick & Morty: Virtual Rick-ality!

This is a greast postmortem session that you’ll want time to see if you’re attending VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco!

In their talk — cheerfully titled “Rick and Morty: Virtual Rick-ality‘ Postmortem: VR Lessons *burrrp* Learned — Owlchemy Labs’ Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, which was recently published by Adult Swim.

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Speaker Q&A: John Austin on building MR experiences embedded in the real world

John Austin is a designer and programmer at A Stranger Gravity and will be at VRDC 2017 to present his talk Grounded Mixed Reality: Avoiding the Sticker Effect, which will discuss the creation of “grounded” mixed reality experience. Here, Austin gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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PSA: Use the Session Scheduler to optimize your time at VRDC Fall 2017!

The VRDC Fall 2017 conference is happening next month (September 21-22) so now is the perfect time for attendees to hammer out their schedules in order to ensure they make the most of their time at the conference.

For an easier planning process, onference officials encourage you to take advantage of the free VRDC Fall 2017 Session Scheduler to plan out which talks you’d like to attend and ensure you don’t miss anything the show has to offer.

(And if you haven’t signed up yet, don’t worry — there’s still time to register for a pass at a cheaper rate than you’ll pay at the door!)

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Speaker Q&A: Noah Falstein on how understanding the brain can make VR better

President of The Inspiracy Noah Falstein will be at VRDC 2017 to present his talk A Game Designer’s Overview of the Neuroscience of VR, which will discuss what modern neuroscience can provide for VR. Here, Falstein gives us some information about himself and how neuroscience can help us make better VR titles.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Serafina Pechan discusses how to successfully demo VR experiences

Co-Founder & Designer at Alkaline Games Serafina Pechan will be at VRDC 2017 to present her talk Avoiding Demo Nightmares: Did You Just Reach Down My Blouse?, which will discuss how to apply best practices when giving an in-person VR/AR demo. Here, Pechan discusses her experience with presenting VR demos.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Learn about innovative ways VR is being used in healthcare at VRDC Fall 2017!

Virtual Reality Developers Conference officials are committed to putting together a fantastic VRDC Fall 2017 event. Today they want to highlight some great sessions you can take part in during the show — which is happening September 21-22 at a bigger, better venue in San Francisco!

One of the key missions for VRDC is bringing attendees together with industry leaders who have achieved success in the VR/AR/MR industries. To that end, organizers are keen to highlight some VRDC Fall 2017 sessions that aim to deliver practical learnings gleaned from those who have been there and done that.

For example, CheckPoint Organisation’s Executive Director Jennifer Hazel will be giving a great “Virtual Reality for Treatment of Phobias” talk at VRDC Fall 2017.

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HTC is creating a standalone VR headset for the Chinese market

HTC is creating a new standalone Vive VR headset specifically for the Chinese market.

The company broke the news at the ChinaJoy conference in Shanghai, and confirmed the headset will utilize Viveport — HTC’s own virtual reality storefront — as its official content platform.

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