Oculus Research is to present a paper on focal surface displays during the annual SIGGRAPH Conference in Los Angeles from July 30th to August 3rd.
The paper highlights the groundbreaking research conducted by Oculus Research Scientists Nathan Matsuda, Alexander Fix, and Douglas Lanman, who recently had their work accepted by SIGGRAPH.
A preview of the work provided by Oculus Research shares the team’s innovative research on focal surface displays, which has potentially far reaching implications for improved visual fidelity in VR.
What exactly are focal surface displays, and how does this research provided by Oculus innovative for the field of VR? Focal surface displays mimic the way our eyes naturally focus at objects of varying depths.
In reality, focal blur occurs so subtly to us that we hardly notice it. Your eyes can choose to focus on an object near to you in the foreground and focus on it while the background becomes blurry. When you look at something in the background, the reverse happens and the foreground blurs.
Instead of trying to add more focus areas to achieve the same degree of depth, the new approach changes the way light enters the display by using spatial light modulators (SLMs) to bend the headset’s focus around 3D objects–which increases depth and maximizes the amount of space represented simultaneously.
According to the Oculus blog, “we’re a long way out from seeing results in a finished consumer product, this emerging work opens up an exciting and valuable new direction for future research to explore.”
To learn more about the research conducted on focal surface displays, be sure to check out the preview over on Oculus.