If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep an eye on this panel!
Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.
In their discussion “Designing Interactions for 3DoF VR Motion Controllers”, Basheer Tome and Adam Glazier will provide insight into the thought and development process behind how the original Daydream VR motion controller was built and discuss what interaction models were expected, and which best practices have emerged in a year on the market.
Basheer is a hardware interface designer at Google, who designs new controllers for immersive computing and served as the industrial and interaction design lead on the Daydream Controller, shepherding it from sketch, to breadboard, to CAD, to launch. Adam leads UX and sound design across AR/VR projects at Google and has been the lead UX designer on Google Earth VR.
A key goal of the panel is to provide attendees with a framework for thinking about interactions in VR with a 3DoF controller, backed up by a concrete set of interaction methods and examples developers can explore for reference. At the end, the panel will gladly answer questions from the audience, so please join them to get your questions answered!
And of course, VRDC Fall 2017 organizers look forward to announcing many more talks for the event in the weeks to come. Don’t forget to register early at a discounted rate!
Since tickets sold out for the first three VRDC events, VRDC Fall 2017 will offer more sessions and move to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.