Come to VRDC and learn to create immersive audioscapes for VR/AR games

The arrival of consumer-grade virtual reality headsets has afforded developers a wealth of new ways to make games and experiences, not least of which is the ability to precisely pinpoint where someone’s ears are in virtual space.

Even so, it’s no easy feat to create authentic, immersive audioscapes for VR. That’ s why organizers of the inaugural standalone Virtual Reality Developers Conference this November are pleased to announce that Syndicate 17 cofounder and all-around audio wizard Chanel Summers will be sharing her expertise on the subject in a talk on “Creating Immersive & Aesthetic Auditory Spaces for Virtual and Augmented Reality.”

It’s a promising talk: Audio techniques will be revealed that can be used today to advance storytelling and gameplay in virtual and augmented reality environments while creating a cohesive sense of place.

Plus, processes and techniques will be demonstrated for use in the creation of soundscapes in shipping products, ranging from immersive mixed reality experiences to multi-participant, multi-site, location-based virtual reality games.

Summers is a respected pioneer in the field of interactive audio, having been a game producer and designer, Microsoft’s first audio technical evangelist, and a member of the original Xbox team focused on the console’s audio systems and support. Don’t miss your chance to hear her speak!

Head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show’s official website and subscribe to regular updates via Twitter and Facebook.