Samsung Gear VR app Relumino aids the visually impaired

Relumino is a visual aid app available to Samsung Gear VR users with low vision. Working in conjunction with the rear camera on Samsung Galaxy smart phones, the VR application takes images captured and makes them visually-impaired friendly.

The app features different modes to cater to the needs of the user. Regular mode works by making the environment clear instead of blurry, while Color Invert mode displays text in high contrast so that reading is easier.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

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Big Immersive to become dedicated VR and AR publisher

Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher.

The company was established in November 2016, and has already published three titles: Agelore’s FantasyCity Traffic Control VR, and Love Cubed VR. Despite being active for almost a year, the firm had been flying under the radar until now.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

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Enter to win a complimentary pass to attend VRDC Fall 2017!

The VRDC Fall 2017 conference is happening next month (September 21-22), and it’s the perfect opportunity to learn how to build immersive VR/AR experiences and join other content creators and business professionals in an environment dedicated to showcasing the latest techniques and best practices currently being used in VR.

As our conference organizers wrap up preparations, we’re VR-y excited to announce a pass giveaway! AR-e you ready to enter for a chance to attend?

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Facebook and Supercell team up to bring Clash of Clans Builder into AR

To commemorate the 5 year anniversary of Clash of Clans, Facebook and Supercell have collaborated to bring game character the Builder into AR using Facebook’s AR studio.

Using the Facebook camera players can put themselves into the perspective of the Builder and have his features superimposed over theirs, or switch views to place the character in the real world no matter the location.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Hear about the history of VR and where it’s headed at VRDC Fall 2017

With the rising popularity of VR applications across all industries, Virtual Reality Developers Conference organizers are highlighting a VRDC Fall 2017 panel focused on the history of VR and its future.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you’ll want to keep an eye on this panel to gain insight into the fascinating past of VR, and learn about the trends that will shape its future.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Attendee Spotlight: Melissa Isom, VR/AR biz-dev consultant with the Quebec government

VRDC 2017 isn’t just about the speakers — it’s also about networking with your peers and making meaningful connections that can further your respective businesses, and the immersive computing industry at large.

Melissa Isom works as a business development consultant for the Quebec government. Here, she explains her role in the industry, and who she hopes to connect with at VRDC 2017.

Register for VRDC Fall 2017 and join creators of amazing, immersive experiences of all kinds at the premier industry event.

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Speaker Q&A: John Austin on building MR experiences embedded in the real world

John Austin is a designer and programmer at A Stranger Gravity and will be at VRDC 2017 to present his talk Grounded Mixed Reality: Avoiding the Sticker Effect, which will discuss the creation of “grounded” mixed reality experience. Here, Austin gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Noah Falstein on how understanding the brain can make VR better

President of The Inspiracy Noah Falstein will be at VRDC 2017 to present his talk A Game Designer’s Overview of the Neuroscience of VR, which will discuss what modern neuroscience can provide for VR. Here, Falstein gives us some information about himself and how neuroscience can help us make better VR titles.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Learn about innovative ways VR is being used in healthcare at VRDC Fall 2017!

Virtual Reality Developers Conference officials are committed to putting together a fantastic VRDC Fall 2017 event. Today they want to highlight some great sessions you can take part in during the show — which is happening September 21-22 at a bigger, better venue in San Francisco!

One of the key missions for VRDC is bringing attendees together with industry leaders who have achieved success in the VR/AR/MR industries. To that end, organizers are keen to highlight some VRDC Fall 2017 sessions that aim to deliver practical learnings gleaned from those who have been there and done that.

For example, CheckPoint Organisation’s Executive Director Jennifer Hazel will be giving a great “Virtual Reality for Treatment of Phobias” talk at VRDC Fall 2017.

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