VR is an effective tool for exposure therapy & phobia treatment

VR may still be considered a new technology but its practical applications beyond entertainment is evident through innovative, therapeutic VR applications that have been around for years. What is the current climate of VR in phobia treatment, and how does VR treatment work?

During VRDC 2017 in San Francisco today, executive director of Checkpoints Organisation and Doctor Jennifer Hazel answered these questions and more during a discussion that covered what makes a VR experience effective for phobia treatment from a psychological, physiological, and technical point of view.  

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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How medical care benefits from VR/AR and virtual humans

VR/AR is utilized in professions outside the realm of games and entertainment and offer unique capabilities for health related research and treatment, especially with the introduction of virtual humans as beneficial assets in the medical field.

During VRDC 2017 in San Francisco today, Director of Research and Development Integration at USC Institute for Creative Technologies Arno Hartholt lead a discussion about immersive medical care to an audience of curious minds interested in the innovative ways VR/AR is being used today.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Speaker Q&A: Arno Hartholt discusses the use of Virtual Humans and VR/AR for clinicians

Arno Hartholt is Director for R&D Integration at USC Institute for Creative Technologies and will be at VRDC 2017 to present his talk Immersive Medical Care with VR/AR and Virtual Humans, which will discuss how to apply VR/AR and other powerful capabilities to heal, inform, and teach in the medical domain. Here, Arno gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Christina Heller discusses the potential of VR as a healthcare tool

Christina Heller is CEO/Co-Founder of VR Playhouse and will be at VRDC Fall 2017 to present the talk Digital Medicine: Creating Great VR Healtchare Content”.

The talk will discuss how leveraging the medium of VR can provide a unique opportunity for patients who experience physical pain and mental tumult of illnesses. Here, Heller gives us some information about herself and her work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Zach Pinner and how VR is being used for pharmaceutical drug discovery

Zach Pinner is an Innovation Specialist at Merck and will be at VRDC 2017 to present his talk Immersive Tech in Merck Labs, which will discuss how immersive technology has successfully found a way into the historically slow-moving pharmaceutical industry. Here, Zach gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Jennifer Hazel on utilizing VR during exposure therapy

Jennifer Hazel is a medical doctor specializing in psychiatry who founded the CheckPoint Organization and will be at VRDC 2017 to present her talk Virtual Reality for Treatment of Phobias, which will discuss current understanding of what makes a VR experience effective for phobia treatment from a psychological, physiological and technical point of view. Here, Hazel gives us some information about herself and her work.

Join creators of innovative VR, AR, and mixed reality technologies at VRDC Fall 2017.  Register by July 26 to save $400.

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