Raw Data devs share their missteps so you won’t make them too

Survios’ Raw Data has been one of the standout successes in virtual reality game design. But at VRDC Fall 2017 in San Francisco today, a pair of Survios devs took the stage to talk about how development went wrong along the way — and what they’ve learned from the experience.

“Today we’re going to tell you everything that went wrong with Raw Data,” said Survios design director Mike McTyre, alongside Survios CT Alex Silkin.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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The world is the genre: How devs can make more meaningful VR/MR games

Where do we go from here? It was a common topic of conversation at VRDC Fall 2017 in San Francisco this week, as developers and other industry types try to suss out what the future holds for virtual- and augmented-reality experiences.

XEODesign chief and game designer Nicole Lazzaro tackled the topic in a talk at the show about what the future looks like for mixed-reality, outlining a number of possible futures and walking devs through what they can expect to do to get there.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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What Cyan learned in taking FMV-rich Obduction from 2D into VR

Cyan Inc’s 2016 game Obduction is a funny fusion of old and new, a spiritual successor to the ‘90s hit Myst that populates a modern 3D adventure game with retro-future elements like fuzzy, live-action holograms.

During development, Cyan decided to take that fusion one step further and try to design the game so that it would also work well in VR. At VRDC Fall 2017 in San Francisco today, Cyan software engineer Hannah Gamiel gave an interesting talk about what the team learned in the process — and how other devs can make use of those learnings.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality

A few months ago, Owlchemy Labs followed up its success with Job Simulator by releasing Rick & Morty: Virtual Rick-ality, a VR game that expands on Owlchemy’s stock-in-trade (“pick up and play with things”) while also incorporating elements of Adult Swim’s hyper-popular animated show.

At VRDC Fall 2017 today, Owlchemy’s Alex Schwartz and Devin Reimer hopped onstage to talk a bit about what they’d learned in making the game, which was actually born before Job Simulator shipped.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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VR vets share practical advice on making immersive VR worlds

Virtual reality has arrived, and many developers continue to struggle with one of its core challenges: how do you design a VR game or experience that makes players feel immersed in another world?

At VRDC Fall 2017 in San Francisco today, a panel of experienced VR devs took to the stage to share their own experiences crafting immersive VR worlds.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Devs discuss the best practices for creating positive social VR

With the VR community still growing, how can developers think more broadly to expand their audience? What mechanics could be built to make these small communities feel bigger, and how do we navigate challenges that arise in such a new space?

At VRDC Fall 2017 in San Francisco today, a panel of experienced devs provided insight into how fellow developers can foster a more enjoyable, interactive experience among VR users across all platforms.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Speaker Q&A: Adam Orth discusses the importance of creating believable VR spaces

Adam Orth is the Creative Strategist at First Contact Entertainment and will be at VRDC 2017 to present the talk “Use Your Illusion: Creating Immersive Virtual Reality Worldsalongside Chris Pruett of Oculus VR, Will Smith of FOO show, and Dirk Van Welden of Space Pirate Trainer. The talk will discuss the importance of creating believable and immersive VR worlds through 4 unique experience lenses, products and platforms. Here, Orth gives us information about himself and how to effectively create an immersive space inside VR.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Mike McTyre discusses the development of VR title Raw Data

Alex Silkin and Mike McTyre (CTO/Co-Founder and Design Director of Survios, respectively) will be at VRDC Fall 2017 to present their talk VR Game Development: Dev Hacks and New Analytics from ‘Raw Data’, which will discuss the practical lessons learned from building Raw Data. Here, Mike gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Discover the design process behind notable VR games at VRDC Fall 2017

Virtual Reality Developers Conference organizers are highlighting a series of VRDC Fall 2017 talks for attendees who may have missed out on the initial announcements.

There are lots of interesting sessions taking place this year, so we’ve put together a list of great talks under the Games and Entertainment Track which showcase ground-breaking work in game development, filmmaking, and entertainment in VR/AR.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you won’t want to miss these panels!

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Richard Ludlow discusses producing audio for interactive VR experiences

Richard Ludlow is the Audio Director at Hexany Audio, and will be at VRDC 2017 to present his talk Crafting Immersive Audio Experiences in VR.

The talk aims educate and empower VR developers by exploring advanced immersion techniques with regards to audio. Here, Ludlow gives us some information about himself and the broader VR market.  

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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