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At VRDC you'll learn when (and when not) to apply existing design rules to VR

The advent of decent consumer-grade virtual reality hardware has huge implications for every creative field. But to take advantage of this cutting-edge tech, creators must understand the many ways VR confounds established design practices.

That's exactly what Noah Falstein, a longtime game maker who now serves as Google's chief game designer, hopes to explore in his talk on "7 Ways VR Confounds Design Expectations" at the inaugural standalone Virtual Reality Developers Conference this November.

Falstein's talk delves into seven specific areas, detailing problems and suggesting solutions derived from game design, film making, theater, evolution, and neuroscience.

Incidentally, the deadline to register early at a discounted rate for this year's Virtual Reality Developers Conference ends today, September 7th at 11:59 PM Pacific! Conference organizers are encouraging anyone interested in attending to register now at a discounted rate to save up to $400!

Make time to attend and you'll learn how VR game design and storytelling can benefit from existing rules of thumb, and when they need entirely new approaches to succeed. Plus, Falstein will speak to what VR devs need to know about physical considerations, immersion, presence, attention, timing, and more.

So take a minute to head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas

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