How neuroscience can pave the way for VR’s future

For Noah Falstein, the future of virtual reality depends not only on understanding the technology and the market, but understanding the fundamental underpinnings of the human brain.

“It’s like you’re going through a mountain pass,” he said at VRDC 2017 in San Francisco today, speaking to an audience made up of game developers as well as people in other industries.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality

A few months ago, Owlchemy Labs followed up its success with Job Simulator by releasing Rick & Morty: Virtual Rick-ality, a VR game that expands on Owlchemy’s stock-in-trade (“pick up and play with things”) while also incorporating elements of Adult Swim’s hyper-popular animated show.

At VRDC Fall 2017 today, Owlchemy’s Alex Schwartz and Devin Reimer hopped onstage to talk a bit about what they’d learned in making the game, which was actually born before Job Simulator shipped.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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VR vets share practical advice on making immersive VR worlds

Virtual reality has arrived, and many developers continue to struggle with one of its core challenges: how do you design a VR game or experience that makes players feel immersed in another world?

At VRDC Fall 2017 in San Francisco today, a panel of experienced VR devs took to the stage to share their own experiences crafting immersive VR worlds.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Devs discuss the best practices for creating positive social VR

With the VR community still growing, how can developers think more broadly to expand their audience? What mechanics could be built to make these small communities feel bigger, and how do we navigate challenges that arise in such a new space?

At VRDC Fall 2017 in San Francisco today, a panel of experienced devs provided insight into how fellow developers can foster a more enjoyable, interactive experience among VR users across all platforms.

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show!

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Follow Gamasutra’s VRDC 2017 coverage right here!

VRDC Fall 2017 is happening this week!

Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22 at the Hilton San Francisco Union Square. (You can still register here and join us in person!)

Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show. We’ll be on site to bring you highlights from talks including:

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Speaker Q&A: Adam Orth discusses the importance of creating believable VR spaces

Adam Orth is the Creative Strategist at First Contact Entertainment and will be at VRDC 2017 to present the talk “Use Your Illusion: Creating Immersive Virtual Reality Worldsalongside Chris Pruett of Oculus VR, Will Smith of FOO show, and Dirk Van Welden of Space Pirate Trainer. The talk will discuss the importance of creating believable and immersive VR worlds through 4 unique experience lenses, products and platforms. Here, Orth gives us information about himself and how to effectively create an immersive space inside VR.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Speaker Q&A: Mike McTyre discusses the development of VR title Raw Data

Alex Silkin and Mike McTyre (CTO/Co-Founder and Design Director of Survios, respectively) will be at VRDC Fall 2017 to present their talk VR Game Development: Dev Hacks and New Analytics from ‘Raw Data’, which will discuss the practical lessons learned from building Raw Data. Here, Mike gives us some information about himself and his work.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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VRDC Sponsor Highlight: Microsoft, Oculus and more!

Sponsors for VRDC Fall 2017 gain face to face exposure with designers, programmers, business professionals, producers, artists, and others involved in the development of virtual and augmented reality in many different types of applications and marketplaces.

VRDC Fall 2017 is made possible by the generous support of our sponsors, and today we’d like to to highlight a few of the cutting-edge tech companies who have already signed on to sponsor the show.

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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Discover the design process behind notable VR games at VRDC Fall 2017

Virtual Reality Developers Conference organizers are highlighting a series of VRDC Fall 2017 talks for attendees who may have missed out on the initial announcements.

There are lots of interesting sessions taking place this year, so we’ve put together a list of great talks under the Games and Entertainment Track which showcase ground-breaking work in game development, filmmaking, and entertainment in VR/AR.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you won’t want to miss these panels!

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

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VRDC adds Fallout 4 VR, DOOM VFR demos in HTC VIVE Pavilion

Good news, VR enthusiasts: HTC VIVE will showcase Fallout 4 VR and Doom VFR playable demos at VRDC Fall 2017 next week, September 21-22 in San Francisco as part of its exhibit area.

The HTC VIVE Partner Pavilion is a newly confirmed part of the event which will be showing off the VR arcade platform manager Viveport Arcade and horror action game HordeZ, in addition to its partnership with Bethesda/id Software to showcase Fallout 4 VR and DOOM VFR.

Book your ticket now to attend VRDC Fall 2017 and visit the HTC VIVE Partner Pavilion, meet top tier AR and VR creators, and attend 50 sessions led by AR and VR experts covering games & entertainment, brand experiences, and innovative use cases across industries.
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