Results from the fifth annual Game Developers Conference State of the Industry Survey are in, revealing trends in the games industry based on the feedback of more than 4,500 game developers ahead of GDC 2017 in February and March.
The survey has revealed that game developers are feeling optimistic about Nintendo’s upcoming Switch console, and are unsure about the prospects of mid-cycle console refreshes like the PlayStation 4 Pro and Xbox’s “Project Scorpio.”
Download the 2017 State of the Industry Survey here!
On the VR front, game developer interest has shifted from the Oculus Rift to the HTC Vive, which is now the most popular VR platform to make games for. Ten percent of VR game developers say they’re working on a game that’s exclusive (on an either timed or permanent basis) to one VR platform — and the majority of them are for the Vive.
The 2017 State of the Industry Survey is the fifth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry and illustrates industry trends ahead of GDC in San Francisco. Organized by the UBM Tech Game Network, GDC 2017 takes place February 27th through March 3rd at the Moscone Convention Center in San Francisco, California.
GDC organizers have some good news: At the 2017 Game Developers Conference, the largest event for game industry professionals in the world, audio expert Kenneth Young will be delivering a great talk about how iconographic music can enhance your VR games.
His talk on “Assisting VR Gameplay Through the Use of Iconographic Music” is important because directing your player through the use of audio is central to the success of many VR experiences.
The tried and tested visual tricks you rely on in traditional games to draw the player’s attention can feel clunky in VR — a big arrow pointing at something works on a utilitarian level, but it fights against the wonderful sense of presence. The resultant pressure being put on audio to direct the player towards “off-screen” action is a brilliant opportunity, but it’s not one most people have much experience with. Come to this talk to learn about the approach that worked brilliantly in PSVR launch title Tethered.
The Virtual Reality Developers Conference, the premier event for creators of immersive Virtual Reality (VR) and Augmented Reality (AR) experiences, has wrapped its highly anticipated first standalone event.
Welcoming more than 750 professionals from all over the world, the sold out conference featured a program packed with immersive sessions covering the latest trends and topics within this fast-growing industry.
To learn more about VRDC@GDC, taking place February 27 – 28 in San Francisco, CA visit the VRDC @ GDC page and to learn about VRDC Fall visit the VRDC website.
It’s time: The first-ever standalone Virtual Reality Developers Conference starts tomorrow!
All passes to the show — which is happening this Wednesday and Thursday at the Park Central Hotel in San Francisco — have been sold out. However, there’s still time to register for the next VRDC (during GDC 2017 in San Francisco) February 27th & 28th covering VR/AR for games & entertainment. Register now to reserve your space!
Those of you attending VRDC this week are encouraged to plan out your show schedule ahead of time via the online VRDC Session Scheduler. Make sure to leave time to check out the VRDC show floor, featuring cutting-edge virtual- and augmented-reality technology from some of the industry’s biggest and most influential companies.
Winter is coming, and tonight people around the world are celebrating All Hallow’s Eve. In the spirit of the season, organizers of the first-ever standalone Virtual Reality Developers Conference would like to wish everyone a safe and happy evening.
Since VRDC itself kicks off this Wednesday in San Francisco, show staff would like to quickly highlight some of the expert VRDC sessions that touch upon topics that are just a little bit dark, spooky, and otherwise unsettling — in a fun way, of course.
For example, HUGESound audio director Chance Thomas will be delivering a great talk about how “Hearing Is Believing In The Void.”
Beyond its spooky name, “The Void” is a system blends real-world elements with VR to create a sort of “hyper-reality.” It made a splash this year when The Void team partnered with Sony Pictures to create an interactive mixed-reality experience (pictured) based on the comedic supernatural capers depicted in the Ghostbusters movies, and in his VRDC talk Thomas will dig into the nitty-gritty details of how you go about crafting compelling audio for such an experience.
The inaugural standalone Virtual Reality Developers Conference is happening next week!
Gamasutra will be there to cover a wide variety of talks, roundtable discussions, demos and workshops during the show, which is happening November 2nd and 3rd (next Wednesday and Thursday) at the Park Central Hotel in San Francisco.
Make sure to follow Gamasutra’s coverage on the special event page, which will be updated regularly during the show. (Or, you can still register to attend right here.)
We’ll be on site to bring you highlights from talks including:
– Chad Dawson (Double Fine Productions)
– Olivier Palmieri (Ubisoft Montreal)
– Andrew Willans (CCP Games)
– Alex Schwartz (Owlchemy Labs), Anna Sweet (Oculus), David Votypka (Red Storm, a Ubisoft Studio), Marc Tattersall (Schell Games), John Gibson (Tripwire Interactive)
VRDC 2016 is happening next week, November 2-3 at the Park Central Hotel in San Francisco. For further information on VRDC 2016, visit the show’s official website and subscribe to regular updates via Twitter and Facebook.
Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas.
[In our ongoing effort to highlight VRDC’s Diamond sponsors and their efforts to support and nurture the flourishing VR/AR industry, today we’d like to quickly share a brief interview conducted with Intel’s Frank Soqui, general manager of the Virtual Reality & Gaming Group at Intel, and Lee Machen, who directs the global dev relations team that connects Intel with software companies in games and other media.
Below, Soqui and Machen speak to the exciting potential of VR, how Intel is investing in the future of VR tech/development, and what devs should know about Intel’s VR initiatives.]
Can you introduce yourselves, and explain Intel’s goals and interests in the virtual reality business?
At Intel we are excited about VR and think it is one of the most exciting things to happen to computing in a decade. VR and AR have the potential to reshape entire industries with completely new and immersive experiences. Our latest Intel Core i7 processors for example provide the compute power for physics, artificial intelligence, audio effects and other key VR features. We are working with our software, hardware and ecosystem partners to deliver great VR to the market.
The first-ever standalone Virtual Reality Developers Conference is happening next week, so today organizers want to quickly let you know about more of the great sponsored sessions from leading innovators that you should check out at the show.
We’re talking about cutting-edge companies like Google, Qualcomm and Microsoft sponsoring excellent in-depth talks about everything from where VR is now to where it’s going — and how developers can make the most of it.
Get ready: The inaugural standalone Virtual Reality Developers Conference is one week away!
If you haven’t already, there’s still time to register online for a VRDC pass that grants you access to a wide variety of talks, roundtable discussions, demos and workshops during the show, which is happening November 2nd and 3rd (next Wednesday and Thursday) at the Park Central Hotel in San Francisco.
VRDC attendees are heartily encouraged to plan ahead and bookmark their favorite talks in the online VRDC Session Scheduler. All passholders also have access to the VRDC show floor, which will showcase cutting-edge virtual- and augmented-reality technology from some of the industry’s biggest and most influential companies.
Microsoft, HTC, Google, CCP and ARM are but a few of the notable exhibitors at the show this year — you can visit the official GDC Next website for a dynamic list of the show’s exhibitor lineup. The Expo Floor also provides attendees with numerous opportunities to learn about upcoming products, interact with developers, and establish business relationships with some of the industry’s top professionals.
Devices like Microsoft’s HoloLens and Google’s Project Tango provide powerful spatial awareness capabilities that go beyond augmented reality to enable “mixed reality” applications. Leveraging these capabilities requires not just an understanding of these technologies, but new ways of thinking about user interface design and gameplay.
At the first-ever standalone Virtual Reality Developers Conference this November, Rabbx chief Aaron Pulkka and Ant Hives Games CTO Cyrus Lum aim to provide you with just that in their presentation on “Creating Mixed Realities with HoloLens, Tango, and Beyond.”
Pulkka and Lum will share their experiences developing apps for spatially aware devices, including the immersive experience “Behemoth” which won “best spatial mapping” at the SFVR HoloLens hackathon and Ghostly Mansion, a game about solving your own murder which won “best entertainment/game app” in Google’s Project Tango development contest.